Posted inthoughts Why developers are SO sh*t at estimating! Posted by By lukegarrigan The 10x striver: A short story, about you. Chapter 1 - Planning You're a programmer,…
Posted inthoughts Top 5 tips to be a better programmer without programming! Posted by By lukegarrigan Introduction As an industry, I'd say we're all pretty clued up on how to be…
Posted intdd thoughts Why Codewars is the best way to learn a new programming language! Posted by By lukegarrigan As a Programmer, you'll probably find yourself having to learn a number of programming languages…
Posted injs Why your Company should enforce TypeScript! Posted by By lukegarrigan I recently read a right load of old codswallop on why you shouldn't use TypeScript,…
Posted inp5.js How to code multiplayer games with p5! Posted by By lukegarrigan Coding games using p5 is very fun, coding multiplayer games that you can get your…
Posted innode Creating a Node module with TypeScript Posted by By lukegarrigan TypeScript has been on my TODO of things to learn for absolutely ages, I've seen…
Posted ingame-dev p5.js How to code Monaco GP (1979) – 8 Posted by By lukegarrigan Today's blog is a really fun one, an endless racer game called Monaco GP. I'm…
Posted ingame-dev js Introduction to Matter.js (Part 1) Posted by By lukegarrigan As I continue on with the evolution of games series, the games are getting increasingly…
Posted ingame-dev game-evolution p5.js How to code Space Invaders (1978) – 7 Posted by By lukegarrigan Let's code Space Invaders ? By far the most popular game released in 1978 was…
Posted ingame-dev game-evolution p5.js How to code Canyon Bomber (1977) – 6 Posted by By lukegarrigan I'll be honest, 1977 was a pretty poor year for games. Most released seemed to…